Far Cry 5: 10 Things We Can't Wait To Do

4. Mingle With The Locals For Intel

Far Cry 5
Ubisoft

Ubisoft have made a big song and dance about their decision to take the climbable towers that usually point players in the direction of missions, activities, and hidden loot out of Far Cry 5, but what they're replacing them with is actually kinda neat.

Instead of having points of interest just pop up on your map automatically, you have to genuinely explore your surroundings, talk to people and get to know the area in order to discover new quests and the like. It's a far better system, as it encourages players to take in the detail the devs have poured into the environments, with the aim of making Hope County feel like a real place rather than just another nondescript playground.

One of the biggest issues open world games have is that you spend the majority of your time blindly following a waypoint marker, missing out on the actual world as you go by. By stripping out towers and forcing you to actually explore to unlock new content though, Far Cry 5's map should feel far more alive than any of the previous games.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.