Hitman 6: 10 Essential Things It Must Fix From Absolution
8. A More Comprehensive Rating System
It's safe to say the next installment could do with a more fleshed out method of grading as the system utilised in Absolution felt a bit short of the mark. Basically it breaks down like this: points were awarded for successful kills and completing objectives, while failing to properly dispose of bodies and gunning down civilians incurred a harsh penalty, thus reflecting negatively on your overall score which was tallied up at the end of the mission. It wasn't without it's problems though, as the system had holes in it: arbitrarily docking points for 'doing things wrong' in bafflingly unclear ways; why reimburse lost points for concealing bodies but not for dispatching enemies after they've spotted you, even if they've failed to alert anybody? Furthermore, 'suspicious behavior' was very loosely defined, resulting in deducted points for simply straying too far into a character's vicinity, with subsequent returns multiplying losses. The 'don't do' nature of the ratings system unfortunately prioritized all the wrong things, actively discouraging experimentation in the process.