How Rockstar Should Make Bully 2

2. A Focus On Scrappy Melee Combat

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Rockstar Games

Batman: Arkham Asylum may not have been the first game to include the now omnipresent free-flowing counter-centric combat, but it certainly codified it.

Jimmy Hopkins was always capable in a fight, but looking back at Bully's combat, it was always scrappy, much like real-life playground altercations.

Assailants would frequently attack without much technique, and a lot of fights were messes of flailing limbs and missed swings, rather than flawless ballets that left endless toughs bloodied and bruised on the floor.

Even "expanded techniques" were little more than swift kicks to the crotch or wrestling enemies to the floor to punch them repeatedly... then once again kick them in the crotch.

Having our new protagonist effortlessly pirouette between opponents and kick their heads off with nary a scratch would, again, feel out of place with the game's tone.

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Neo-noir enjoyer, lover of the 1990s Lucasarts adventure games and detractor of just about everything else. An insufferable, over-opinionated pillock.