How Rockstar Should Make Bully 2

2. A Focus On Scrappy Melee Combat

Rockstar Games

Batman: Arkham Asylum may not have been the first game to include the now omnipresent free-flowing counter-centric combat, but it certainly codified it.

Jimmy Hopkins was always capable in a fight, but looking back at Bully's combat, it was always scrappy, much like real-life playground altercations.

Assailants would frequently attack without much technique, and a lot of fights were messes of flailing limbs and missed swings, rather than flawless ballets that left endless toughs bloodied and bruised on the floor.

Even "expanded techniques" were little more than swift kicks to the crotch or wrestling enemies to the floor to punch them repeatedly... then once again kick them in the crotch.

Having our new protagonist effortlessly pirouette between opponents and kick their heads off with nary a scratch would, again, feel out of place with the game's tone.

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A self-taught video editor with nearly 25 years of experience, Joe worked in freelance videography for many years before joining WhatCulture in 2018. During that time, he has expanded his work to include both writing and presenting, and has been at the forefront of several new channel launches including WhatCulture Horror and WhatCulture Star Wars, largely defining their visual identity through the design and curation of their bespoke assets. As a dedicated WhatCulture Gaming staff member, he has spearheaded numerous new content strategies and formats, and has taken the lead on various charitable projects that have raised large sums of money for charities close to his heart. Bluesky and Instagram: @jjpinwheel