The Best X-Men Games No One Played

3. Expansive, Enjoyable Co-Op

X-Men Legends 2
Raven Software

Shared-screen co-op was one of life's simple pleasures during the sixth generation of consoles. It's never really a thing these days, while co-op on the whole has dropped off a cliff in the wake of multiplayer-focused titles. It's partially why fans were so ecstatic to see that Ultimate Alliance was making a comeback, and while the old titles' gameplay isn't quite as enjoyable as their more modern counterparts, they more than did the job.

Rehashed animations and move-sets were common place, but for the most part Raven managed to make each character feel unique when compared to their colleagues. This was taken up a new notch in the sequel, which featured the X-Men and the Brotherhood of Evil Mutants working together to take down Apocalypse, meaning players could assemble a team comprised of both factions if they so desired.

Both Legends titles were effectively Diablo-esque dungeon crawlers. Players assembled a party comprised of four mutants, and were able to customise them, switch them up on the fly, and lead them into various missions. There was a reason to try out every character, and while the game always tended to reward you more if you stuck with a particular set-up (as is the nature of most RPGs), it never got boring trying out new heroes whenever possible.

X-Men Legends 2 Genosha
Raven Software

One of the biggest criticisms levelled at Legends when it first released was that combat could get repetitive, and to a degree - yes - that's probably correct. Players unlock more power moves as both games progress, but every character has the same basic move-set of hand-to-hand attacks. Tank-style characters play similarly, while the usual mix of brawlers, healers and ranged characters all possess overlapping skill-sets. Bizarrely, though, it never really feels like it's an issue. Because each character is visually distinct and has enough unique powers and skills to seem different, it's easy to forgive the occasional overlap.

Making things better is the fact different combinations of characters complimented each other differently, which constantly encouraged you to experiment whenever possible.

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Content Producer/Presenter

WhatCulture's very own resident movie guy, Ewan has been working in the content creation biz for over 10 years now, having started as a freelance contributor to WhatCulture Gaming all the way back in 2015. After graduating with a First-Class Honours in History from Northumbria University in 2017 (where he won a prize for a totally killer dissertation on the Watergate years), Ewan took on the role of Comics Editor at WhatCulture and quickly developed WhatCulture Comics into one of the biggest superhero-focused channels on YouTube. He followed this with a brief hiatus at Screen Rant in 2021, where he worked across the Gaming and Film sections as a writer and editor, before returning to WhatCulture as a Senior Content Producer / Presenter in 2023. He started his own podcast, We Love Dad Movies, in 2022, and has contributed several written pieces to the Eisner-nominated comics website Shelfdust as well. In his current role, Ewan incorporates his love of cinema, comic books, and history into written pieces and video essays for WhatCulture's Film & TV channel, as well as WhatCulture Gaming and WhatCulture Horror, with a particular focus on nineties-era Dad Movies, old school Westerns, and Golden Age Hollywood Noir. John Carpenter is his fave, and he thinks Batman Beyond should never have been cancelled. If that's your vibe, you'll probably like his stuff.