10 Things We Want To See In The Fallout TV Series

6. The G.E.C.K.

Fallout TV
Bethesda

The Garden of Eden Creation Kit (G.E.C.K.) was sold as the stuff of science fiction wonder. Apparently capable of terraforming entire ecosystems and generating life out of nothing, the G.E.C.K. seems like the ultimate tool for reconstituting a broken post-apocalyptic society. It's a pretty useful tool if you are a vault dweller stumbling out of a vault for the first time, desperately trying to rebuild some kind of life - as so many of the games, and it appears the TV show, have seen happen.

The truth of the G.E.C.K. is, in reality, normally more modest, but that hasn't stopped it becoming a major focal point of Fallout 2, Fallout 3, and Fallout 76 (2018). Shady Sands and Vault City owe their existence to a G.E.C.K., as does the functioning Project Purity in the Washington D.C. ruins. The G.E.C.K. given to Vault 94, meanwhile, eventually resulted in the explosion that created the area known as the Mire.

It has never been confirmed just how many G.E.C.K.s were made, only that every vault was originally supposed to have at least one (but that never happened). The G.E.C.K. becoming the centre of attention yet again in the upcoming show is entirely possible.

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I write regularly about all things pop culture, and am an individually approved critic on Rotten Tomatoes. I am the Film News Editor for FILMHOUNDS Magazine and a Senior Writer for Starburst Magazine UK. My other credits include bylines in The Guardian, The Quietus and The Indiependent.